Jacob Nevins
2012-07-21 00:28:30 UTC
URL:
<http://gna.org/bugs/?19962>
Summary: Lua Tile:set_label() does not update clients
Project: Freeciv
Submitted by: jtn
Submitted on: Sat Jul 21 01:28:29 2012
Category: None
Severity: 3 - Normal
Priority: 5 - Normal
Status: None
Assigned to: None
Originator Email:
Open/Closed: Open
Release: trunk r21593
Discussion Lock: Any
Operating System: None
Planned Release: 2.5.0
_______________________________________________________
Details:
The tile_label() function added in patch #3136 and modified in bug #19957
doesn't do anything to push the updated tile to clients, so it's left until
the next time the tile gets updated for another reason.
However, the obvious code fix causes trouble in the form of assertion failures
when the script that assigns labels on the "map_generated" signal runs.
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?19962>
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<http://gna.org/bugs/?19962>
Summary: Lua Tile:set_label() does not update clients
Project: Freeciv
Submitted by: jtn
Submitted on: Sat Jul 21 01:28:29 2012
Category: None
Severity: 3 - Normal
Priority: 5 - Normal
Status: None
Assigned to: None
Originator Email:
Open/Closed: Open
Release: trunk r21593
Discussion Lock: Any
Operating System: None
Planned Release: 2.5.0
_______________________________________________________
Details:
The tile_label() function added in patch #3136 and modified in bug #19957
doesn't do anything to push the updated tile to clients, so it's left until
the next time the tile gets updated for another reason.
However, the obvious code fix causes trouble in the form of assertion failures
when the script that assigns labels on the "map_generated" signal runs.
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?19962>
_______________________________________________
Message sent via/by Gna!
http://gna.org/